Active Protection | Real-Time Detection

Keep your game cheat-free.
Finally.

Gamewarden - We strive to stop all exploits on the roblox platform.

View Plans See Features

Paid plans only | Starts at $15/mo | Cancel anytime

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Cheaters blocked
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Games protected
99.97%
Detection accuracy
<2ms
Avg. response time
GameWarden Live Console LIVE
Threats Blocked Today
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Today
Active Players
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Across all servers
Detection Rate
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Last 30 days
Security is our Priority.

Dual-Layer Secure core systems created specifically for the roblox platform.

Fast-Acting Systems

Every action taken by GameWarden is quick efficient and instant in most cases, Bans flags & Admin actions are logged instantly.

Real-Time Monitoring

Low-latency pipeline under 2ms of overhead. Every player action is analyzed as it happens gameplay stays perfectly smooth.

Multi-Layer Anticheat Core

GameWarden has a Dual-Layer checks system for catching exploiters, Server & Client side are protected

Auto-Ban & Kick System

Configurable thresholds let you auto-warn, kick, or ban offenders. Bans sync instantly across all your game instances.

Detailed Audit Logs

Every detection and enforcement action logged with timestamps, evidence, and player data exportable from your dashboard anytime.

Tamper-Resistant Core

AntiTamper scripts run server-side and obfuscate code to protect GameWarden from reverse engineering. Exploiters cannot disable or spoof it from the client.

Trusted by Roblox developers

From solo devs to large studios GameWarden keeps their communities fair.

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Simple, honest pricing

No free plan, no trial, no hidden fees. Pick the plan that fits your game and get protected today.

Base

For small games just getting started.

$15/mo

5 Places inside main universe per key

  • Blocks common exploits instantly
  • Flags suspicious behavior as it happens
  • Fully configurable detection system
  • Built-in admin panel
Get Base
Max

For teams managing multiple titles at scale.

$60/mo

Unlimited Places inside main universe per key

  • Everything in base & pro
  • Dual-Layer Anti-Cheat
  • All detection functions
  • Fine-Tune Check Control
  • 24/7 dedicated support
Get Max
Billing

Yearly is billed once per year (same totals as checkout: 2 months free vs paying monthly).

Install the plugin, then manage from anywhere

GameWarden ships as a Roblox Studio plugin (and optional installer). After installation you run your game from the MyGW dashboard or from Studio. There is no “require → configure → play” script order on this page.

Plugin first

GameWarden is delivered through our Studio plugin. Install it once, then manage detection, webhooks, and enforcement from the MyGW web dashboard or from Roblox Studio (whichever you prefer).

Use the download below when a build is published for your account. If nothing is available, contact support or check back later.

Download installer / plugin

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Two ways to configure

You can use both Roblox Studio and the MyGW dashboard in the same game. They target the same settings, so edits in one place can overwrite the other when the experience runs or publishes unless you control which side wins.

  • In Studio: edit the GlobalAnticheatSettings ModuleScript under ReplicatedStorage → GW Replicated. That tree holds per-check overrides and core anti-cheat options.
  • On the web: open MyGW for your license to change webhooks, check toggles, staff bindings, and related controls without publishing a place for every tweak.

In MyGW, turn Website override on or off for your configuration. When override is on, dashboard settings take priority over values under GlobalAnticheatSettings in Studio. When it is off, Studio stays authoritative and the site will not replace what lives in your place. Match the toggle to how you are working (Studio-first layout vs live dashboard ops).

Five-layer validation (Check Sys)

Before any enforcement action from BanService, every report passes through five named modules in order (see GW System/Check Sys): payload shape, runtime gate, access control, fingerprint/dedupe, then burst limiting. Fingerprint and burst use read-then-commit so throttles are not consumed when an earlier layer rejects the event.

  1. 1GWValidationPayloadSchema: validates the structure of the report.
  2. 2GWValidationRuntimeGate: runtime eligibility for the player/session.
  3. 3GWValidationAccessControl: who may trigger enforcement for this check.
  4. 4GWValidationReportFingerprint: deduplication and optional corroboration windows.
  5. 5GWValidationBurstLimiter: rate limits so bursts cannot spam bans.

Together, these layers sit in front of kicks/bans so clients cannot spoof a privileged ban path.

Webhooks

Discord webhooks are supported for alerts and notifications. Configure destinations in MyGW using the dedicated webhook builder. Paste your channel webhook URL and choose what to send.

GameWarden’s backend API is private. It is not documented for third-party use and is not something players or external developers integrate with. Only our services and trusted internal tooling use it.

Changelog

New changes are published when fixes are made or when major changes are made.

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Ready to protect your game?
Your players deserve a fair experience.

Join Roblox developers who trust GameWarden to keep their servers clean.

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