Active Protection · Real-Time Detection

Keep your game cheat-free.
Finally.

GameWarden detects speed exploits, fly hacks, noclip, and more keeping every server fair without adding overhead.

View Plans See Features

Paid plans only · Starts at $15/mo · Cancel anytime

2.4M+
Cheaters blocked
8,300+
Games protected
99.97%
Detection accuracy
<2ms
Avg. response time
GameWarden Live Console LIVE
Threats Blocked Today
1,247
↑ 12% vs yesterday
Active Players
34,891
Across all servers
Detection Rate
99.97%
Last 30 days
14:32:07BLOCKxX_sp33d_Xx - speed exploit detected (450% base). Kicked.
14:31:55FLAGh4x0r99 - unusual CFrame delta detected. Monitoring.
14:31:41CLEANServer heartbeat OK - 212 players verified clean.
14:31:28BLOCKfly_guy420 - noclip/fly exploit confirmed. Banned.
Everything in one module

Server-side, tamper-resistant, and built specifically for Roblox's physics model.

Speed Hack Detection

Compares client velocities against server-validated physics every tick. Abnormal movement is flagged and actioned in milliseconds.

Real-Time Monitoring

Low-latency pipeline under 2ms of overhead. Every player action is analyzed as it happens gameplay stays perfectly smooth.

Noclip & Fly Detection

Validates player positions against collision geometry each step. Unsanctioned flight and wall clipping are caught instantly.

Auto-Ban & Kick System

Configurable thresholds let you auto-warn, kick, or ban offenders. Bans sync instantly across all your game instances.

Detailed Audit Logs

Every detection and enforcement action logged with timestamps, evidence, and player data exportable from your dashboard anytime.

Tamper-Resistant Core

Runs fully server-side and obfuscated against reverse engineering. Exploiters cannot disable or spoof it from the client.

Trusted by Roblox developers

From solo devs to large studios GameWarden keeps their communities fair.

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Simple, honest pricing

No free plan, no trial, no hidden fees. Pick the plan that fits your game and get protected today.

Base

For small games just getting started.

$15/mo

Billed monthly · 1 Game Per Key

  • Real-time anti-cheat
  • Standard detection suite
  • Web dashboard
  • Ban management
  • Email support
  • Monthly reports
Get Base
Max

For teams managing multiple titles at scale.

$60/mo

Billed monthly · 3 Games Per Key

  • Everything in base & pro
  • Dual-Layer Anti-Cheat
  • All detection functions
  • 24/7 dedicated support
  • Dedicated support manager
  • API access
  • White-label options
  • Real-time reports
  • Multi-universe support
Get Max
Up and running in minutes

GameWarden slots into any Roblox game with minimal setup require, configure, done.

1. Get the Module

Grab the GameWarden Module from the Roblox Creator Store and insert it into ServerScriptService. The module runs entirely server-side - no client modifications required.

-- ServerScriptService/GameWardenInit.lua local GameWarden = require(game.ServerScriptService.GameWarden) GameWarden.init({ apiKey = "YOUR_API_KEY_HERE", gameId = game.GameId, })

2. Verify it's Working

After adding the module, playtest your game. Open the Output window in Roblox Studio - you should see a green confirmation line from GameWarden confirming it connected to the API and is actively monitoring.

Configuration Options

Tune sensitivity to match your game's mechanics. A racing game needs higher speed thresholds than a roleplay game. Call GameWarden.configure() immediately after init().

GameWarden.configure({ speedMultiplierLimit = 1.5, -- 150% of base walkspeed flyDetection = true, noclipDetection = true, autoKickOnDetect = true, logToCloud = true, notifyModerators = false, })

Per-Player Exceptions

Need to whitelist an admin or a vehicle with high speed? You can exempt individual players from specific checks at runtime.

GameWarden.setPlayerOverride(player, { speedMultiplierLimit = 5.0, -- admin vehicle })

Detection Modules Overview

GameWarden is built around independent detection modules. Each can be enabled or disabled individually so you only run what your game needs.

SpeedCheck

Validates WalkSpeed and character velocity on every heartbeat. Any delta above speedMultiplierLimit triggers a flag.

FlyCheck

Tracks vertical position over time, accounting for legitimate jumps. Sustained airtime without a valid jump event triggers a fly flag.

NoclipCheck

Casts rays from the player's previous position to the new one. If the path intersects solid geometry the player should not have passed through, noclip is flagged.

CFrameCheck

Monitors for sudden large CFrame teleports not initiated by the server. Catches teleport exploits and position-spoofing scripts.

Ban System

GameWarden can handle punishments automatically, or you can take full control via the event API. Supported actions are warn, kick, and ban.

GameWarden.banPlayer(player, { reason = "Speed exploit confirmed", duration = "permanent", syncAll = true, })

Cross-Server Sync

When syncAll = true, banned players are blocked from rejoining any of your game's servers instantly via the GameWarden cloud API. Available on Pro and Studio plans.

Detection Event

Subscribe to OnCheatDetected to run any custom logic - Discord alerts, DataStore bans, in-game mod notifications.

GameWarden.OnCheatDetected:Connect(function(player, cheatType, data) print(player.Name, "caught for", cheatType) -- cheatType: "SpeedHack" | "Fly" | "Noclip" | "CFrame" end)

Outbound Webhooks

On Studio plan, configure a webhook URL in your dashboard and GameWarden will POST a JSON payload for every detection event.

{ "event": "cheat_detected", "player": "fly_guy420", "cheatType": "Fly", "action": "banned", "timestamp": "2025-06-01T14:32:07Z" }

Changelog

v2.4.0 - June 2025

  • Added CFrameCheck module for teleport exploit detection
  • Cross-server ban sync now propagates in under 500ms
  • Per-player speed overrides via setPlayerOverride()

v2.3.1 - April 2025

  • Fixed false positives on high-ping players in FlyCheck
  • Improved NoclipCheck ray precision on thin geometry

v2.3.0 - March 2025

  • Launched outbound webhook support (Studio plan)
  • Dashboard audit log now supports CSV export

v2.2.0 - January 2025

  • Initial public release of GameWarden v2
  • Full rewrite of detection pipeline - latency down to <2ms
Ready to protect your game?
Your players deserve a fair experience.

Join thousands of Roblox developers who trust GameWarden to keep their servers clean.

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