Gamewarden - We strive to stop all exploits on the roblox platform.
Paid plans only | Starts at $15/mo | Cancel anytime
Dual-Layer Secure core systems created specifically for the roblox platform.
Every action taken by GameWarden is quick efficient and instant in most cases, Bans flags & Admin actions are logged instantly.
Low-latency pipeline under 2ms of overhead. Every player action is analyzed as it happens gameplay stays perfectly smooth.
GameWarden has a Dual-Layer checks system for catching exploiters, Server & Client side are protected
Configurable thresholds let you auto-warn, kick, or ban offenders. Bans sync instantly across all your game instances.
Every detection and enforcement action logged with timestamps, evidence, and player data exportable from your dashboard anytime.
AntiTamper scripts run server-side and obfuscate code to protect GameWarden from reverse engineering. Exploiters cannot disable or spoof it from the client.
From solo devs to large studios GameWarden keeps their communities fair.
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No free plan, no trial, no hidden fees. Pick the plan that fits your game and get protected today.
For small games just getting started.
5 Places inside main universe per key
For serious games with active communities.
15 Places inside main universe per key
For teams managing multiple titles at scale.
Unlimited Places inside main universe per key
Yearly is billed once per year (same totals as checkout: 2 months free vs paying monthly).
GameWarden ships as a Roblox Studio plugin (and optional installer). After installation you run your game from the MyGW dashboard or from Studio. There is no “require → configure → play” script order on this page.
GameWarden is delivered through our Studio plugin. Install it once, then manage detection, webhooks, and enforcement from the MyGW web dashboard or from Roblox Studio (whichever you prefer).
Use the download below when a build is published for your account. If nothing is available, contact support or check back later.
You can use both Roblox Studio and the MyGW dashboard in the same game. They target the same settings, so edits in one place can overwrite the other when the experience runs or publishes unless you control which side wins.
In MyGW, turn Website override on or off for your configuration. When override is on, dashboard settings take priority over values under GlobalAnticheatSettings in Studio. When it is off, Studio stays authoritative and the site will not replace what lives in your place. Match the toggle to how you are working (Studio-first layout vs live dashboard ops).
Before any enforcement action from BanService, every report passes through five named modules in order (see GW System/Check Sys): payload shape, runtime gate, access control, fingerprint/dedupe, then burst limiting. Fingerprint and burst use read-then-commit so throttles are not consumed when an earlier layer rejects the event.
Together, these layers sit in front of kicks/bans so clients cannot spoof a privileged ban path.
Discord webhooks are supported for alerts and notifications. Configure destinations in MyGW using the dedicated webhook builder. Paste your channel webhook URL and choose what to send.
GameWarden’s backend API is private. It is not documented for third-party use and is not something players or external developers integrate with. Only our services and trusted internal tooling use it.
New changes are published when fixes are made or when major changes are made.
Join Roblox developers who trust GameWarden to keep their servers clean.